Following a taste of world peace courtesy of Pokemon Go, it's beyond doubt that the creature-catching series is about as popular gaming titles around. The iconic Pikachu is every bit as famous as Disney's mascot, if not more so. The persistent excitement around trading card values guarantees near-daily Pokémon headlines. You'd be hard-pressed to find a pocket monster game that failed to move at least a couple million copies. Remarkably, fan-made Pokémon games achieve popularity every year.
Yet despite that ubiquity and popularity, there are still Pokémon games that remain overlooked. These are titles that didn't get their fair shake, or were overshadowed under the hype of the mainline series. These are Pokémon games released on ill-fated platforms or online offerings, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that might have flourished if they had received sequels or contemporary re-releases. With these criteria in mind, we won't be offering just one more recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.
Still, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Actually,' we can all acknowledge that these are Pokémon games for people with refined tastes, agreed?
Pokémon Ranch: The Relaxed Forerunner
An excessive number of Pokémon games emphasize the battling aspect of the series, and far too few of them highlight the everyday aspects that would come with living with a companion. Admittedly, modern titles include minor mechanics like these in recent entries—you can play with your monsters in camps. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii isn't it. The downloadable-only title is best seen as the antecedent to Pokemon Home; that is, as a storage system to hold monsters from various titles. Reviews from its release said Ranch was a bad if not outright hideous game. I'm not here to argue against these notions, but it behooves me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
As the name suggests, the game is set on a farm where your personal Miis—get this—just relax with your pals. The activities with Pokémon were simple, and a significant part of the appeal was watching what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzle game as it is a life simulation.
Ranch came out long before Stardew Valley kicked off the lasting craze of cozy games. It was prior to the proliferation of passive games, and the video playthrough popularization of watching games you aren't playing. Most people never realized that Ranch's concept to watch your critters as much as you interact with them didn't mask a shallow core. In actuality, Ranch's meticulous design was so extraordinary, there's a live stream focused on running the game 24/7. The individual who operates the channel maintains that, after almost twenty years of playing the game, he still has not seen everything that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.
Pokemon Duel: The Strategic Tabletop Game Lost
Are you aware that Pokémon once had an licensed tabletop game with miniatures? Pokémon Duel was the 2016 attempt to adapt the physical experience in a more accessible form. Duel was also, sadly, one of Pokémon's earliest forays into the world of free-to-play phone games. Duel had the hallmarks of a gacha title where players could pay to win—and there was incentive to do so, given the slow progression for new figures.
These poor design choices obfuscated a tragic reality: Pokémon Duel was an superb strategy game with Duel today. "I can’t express how much I loved and miss this game," one YouTube comment states, seven years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of depth, approachability, design, and features in general," another commenter wrote. "I truly believe if it launched now people would be playing it more than GO and Pocket combined."
Unfortunately, Duel's early release was plagued with server issues. Technical problems, alongside Duel's scummy business model, gave people few incentives to return. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unusual board structure made for a fantastic strategic challenge for the few folks who played Duel, but that board is also a daunting visual mess.
Pokemon: Magikarp Jump: The Whimsical Gem
Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so absurd, it was verging on shitpost. Considering we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that the developers loved and understood the community love around Magikarp.
Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a wide variety of the same species of monster. I know it's not practical for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially complex or deep game, but the kernels of genius were there. Witty events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when Game of the Year season arrives.
Given numerous mainline entries and derivative titles, chances are that I omitted that particular Pokémon game you totally love but argue that not nearly enough people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokémon Pinball fondly despite argu